You can zoom in by tapping the screen twice or by using the pinch/pull method and while it helps for more accurate explosive placement, the beams don’t look any better close-up than they do zoomed out. At full view, the beams look crude and their thinness makes it difficult to place the dynamite exactly where you want to. While the explosions look and sound great, the structures themselves look very basic in design. Your possibilities are endless! Demolition Master also ups the challenge by requiring the resulting debris to fall under specified heights and occasionally also contained within certain areas.Īs addicting and enticing as it sounds, Demolition Master is hampered by a few aspects. Just like real-life, there are tons of ways to bring down a building and there is an unsettling sense of thrill and satisfaction in being able to experiment with explosive placement and seeing the extent of the damage it creates. The novelty of Demolition Master and most physics-based games in general definitely lies in the many ways you can achieve your objective. Striking directly into that primal high is the rising subgenre of physics-based games like Demolition Master where your primary goal is to strap dynamite to the structures and watch ’em fall. Consider it whatever you want but there’s no point in denying mankind’s long-standing fascination with destruction. Freud referred to it as the death drive, others coined it “thanatos,” after the personification of Death in Greek mythology.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |